Installed on classic {hardware} on the Museum of the Moving Image in Astoria, Queens, laid out chronologically, the primary profession survey of the revolutionary Net artist Auriea Harvey tells a narrative about mortality, and survival.
In Harvey’s jewel-box worlds, there aren’t heroes or villains, simply individuals, shedding and loving, enmeshed within the slipstream of tech.
Harvey, born in 1971 in Indianapolis, helped increase the vistas of digital artwork — utopias, video games, crashes and all. In the Nineties, she created boundary-bending imagery with GIFs, Shockwave animations, and the HTML and Java programming languages. Her luxurious private web site, Entropy8.com, restored for the present, received Webby Awards in 1997 and ’98.
In the previous couple of years, Harvey turned to sculpting imaginary however mythic-seeming artifacts that exist as each 3-D printed statuary and shiny digital fashions. At the museum, you may make a number of rotate on clear screens by waving your hand. The “blended actuality” sculptures incorporate scans of historic paintings, hand-shaped clay and her personal facial options — they give the impression of being cracked, weathered, immediately timeless.
With every technological shift, the scintillation of recent potentialities meets the tug of obsolescence.
Her story can also be a cybernetic romance. As the present’s title places it: “My veins are the wires. My physique is your keyboard.” The wires are everybody’s, however the keyboard is just for “you” — invoking the as-yet-irreplicable intimacy of a lover’s contact.
In 1999 Harvey discovered love on a website known as Hell.com, a portal for hackers, artists and digital misfits. There, she met Michael Samyn, a Belgian digital artist working as Zuper!; he’s been her romantic and inventive associate ever since.
Within months of their meet-cute, Harvey moved to Belgium. (Now married, they reside in Rome.) In this exhibition, organized by Regina Harsanyi, Harvey’s solo tasks bookend the couple’s collaborations. As Entropy8Zuper!, they undertook public shows of affection, radical for his or her exhibitionism, but heightened by thriller. Their work imbued the machine realm of code and terminals with intimate poetry.
On view is a recording of a 1999 efficiency, “Whispering Windows,” the place the lovers shared sultry phrases on crunchy, low-bandwidth webcams as an viewers watched from their very own screens. Another monitor shows one of many couple’s erotic chat- room periods. In 1999 Harvey and Samyn compiled the animated love letters they’d exchanged by a secret Hell.com subfolder as the web site “Skinonskinonskin,” and offered subscriptions. On one web page, you may “stroke” a picture of Harvey’s face together with your cursor, and “she” turns her head.
Like Hell.com, Harvey’s work was meant to be arcane and generally baffling — and to reward the curious. The present options influential tasks by Entropy8Zuper!, corresponding to “The Godlove Museum,” a gothic and prankish digital novella that narrates their romance by summary mini-games and generally violent animations. On one web page the consumer has to smash the display with digital rocks, and the damaged glass bleeds.
Clearly, they had been having enjoyable. In the identical gallery, a blotchy video clip reveals the couple accepting a Webby in 2000; they spent their time on the podium making out. Later, they turned this picture of their entwined our bodies right into a 3-D mannequin, titled “The Kiss,” which viewers can discover on a close-by display.
In 2003, Harvey and Samyn based an indie online game firm known as Tale of Tales. Like their web-based tasks, their video video games function atmospheric settings, sluggish pacing, various characters and open-ended (or limitless) tales, extra like actual life than motion pictures.
Four main titles are playable on massive projections within the retrospective (with play-through movies of two others, plus two interactive cell video games). On every of my visits, although, not less than one had crashed — apparently, it’s not straightforward maintaining creaky {hardware} working for hours on finish.
In their cult hit “The Path,” a brief horror sport from 2009 that riffs on the darker folklore of Little Red Riding Hood, your sole instruction is to “keep on the trail” to Grandma’s, however a lot of the thrills unfold if you disobey and plunge into the woods. The hallucinatory “Bientôt l’été,” from 2012, consists largely of a stroll alongside a dreamlike, holographic seashore; closing your avatar’s eyes is a vital sport mechanic.
Tale of Tales has many followers within the gaming neighborhood, however after the disappointing gross sales of their 2015 title “Sunset,” a considerably stodgy chore-based sport starring a housekeeper sustaining a penthouse throughout a civil struggle, they introduced their bitter exit from the business.
Harvey and Samyn got here of age on the halcyon web, when indie artists weren’t creating on-line content material, they had been constructing worlds. Almost immediately, these worlds started to fade.
You would possibly marvel why you’d journey to Astoria for a present of web-based artwork and video video games, a lot of which you’ll nonetheless obtain. The lurch into digital obscurity is one motive. Harvey’s work — and that of many different internet artists — took an enormous hit in 2021 when main internet browsers discontinued assist for the Flash plug-in that powers many on-line tasks. Rhizome, a company that preserves digital artwork, has restored a handful of Entropy8 and Entropy8Zuper! tasks for this exhibition.
But entropy has at all times heightened the great thing about Harvey’s artwork.
Auriea Harvey
Through July 7, Museum of the Moving Image, 36-01 35 Avenue, Astoria; 718–777–6800, movingimage.org.